ZIYU WANG, Observe & Quantify, 2025, 3
Observe & Quantify, Whole look



About: This project takes the Magic Orb from League of Legends as a visual and conceptual reference, isolating it from its original gameplay function. Rather than focusing on competition or reward, the work examines the orb as a repetitive, probabilistic object—one that structures anticipation, delay, and momentary satisfaction through its visual form and ritualized use.

Placed under Awareness / Observation, this project reflects an attentiveness to how digital systems shape emotional rhythms. The act of opening an orb involves waiting, expectation, and uncertainty, turning chance into a recurring experience rather than a singular event. By translating this mechanic into a printed format, the project slows down a familiar interaction and allows its emotional structure to be observed rather than consumed. This work positions gaming not as escape or productivity, but as a site of everyday affect. Through close observation of a small in-game object, the project explores how repetition, chance, and visual allure quietly regulate attention and desire—revealing subtle patterns of engagement that often go unnoticed during play.
本项目以《英雄联盟》中的魔法宝珠为视觉和概念参考,将其从原有的游戏功能中剥离出来。作品并非着眼于竞争或奖励,而是将宝珠视为一个重复的、概率性的物体——它通过视觉形式和仪式化的使用方式,构建了期待、延迟和收集物品的短暂的满足感。

本项目被归类于“觉察/观察”类别,体现了对数字系统如何塑造情感节奏的关注。打开宝珠的行为包含等待、期待和不确定性,将偶然性转化为一种重复的体验,而非单一事件。通过将这种机制转化为印刷形式,本项目放慢了这种熟悉的互动,使人们能够观察而非消费其情感结构。本作品将游戏定位为日常情感的场所,而非逃避或生产力工具。通过对游戏中一个微小物体的细致观察,本项目探索了重复、偶然性和视觉吸引力如何悄然调节注意力和欲望——揭示了在游戏过程中常常被忽视的微妙参与模式。

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Portfolio (2024-2026)
Upcoming:  Re:Yangsheng(2026 Thesis book)ZIYU WANG
2026 Boston University MFA Graphic Design